About Us

Why we started UltraREM

We believe that the best way forward for Australian businesses is to learn by doing.

Our high-production value VR and mixed reality visuals will bring your business to life in the virtual world to give you super-powered abilities in the everyday. Anyone can immerse themselves in our VR experiences to learn faster, and retain that knowledge for longer.

Our interactive environments are built to spec to allow your business to tell the stories and teach the processes you have to to succeed.


UltraREM’s VR experiences allow organisations to simulate even the most uncommon scenarios; Our VR can be used to train technicians to have the know-how & nerves to deal with dangerous events, or we can help to verse staff in the art of day-to-day personal interaction. The potential is limitless.

We want to help you make your business better.

Wen & Joanne

Co-founders of UltraREM


Our management team

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Wen Shi, Co-Founder and Technical Art Director

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Wen is seasoned in virtual reality production for gaming & storytelling. He has developed VR simulations for multiple industries, including construction, fire safety, manufacturing, maritime and aviation across the US, Asia and Australia.


At INTOGAMES, Wen led development teams on hugely successful projects including the AAA VR games God of War, Tomb Raider 9,  and Lost Planet 3.

In 2018, Wen oversaw the INTOGAMES’ partnership with iQIYI, (the Chinese Netflix) and produced some very well received VR game titles & VR film content.

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Joanne Lan, Co-Founder and Marketing Director

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Joanne is a passionate about the transformative power of virtual reality and 3D technology in business. Leading UltraREM’s Melbourne office, Joanne is helping Australian organisations leverage VR technologies to take personnel training, facilities & operations management, and marketing to a higher level.


Joanne has a Business Management degree from RMIT University in Melbourne. Her career has spanned business analytics, marketing and communications in Australia and China, including five years as Asia Pacific Regional Marketing & Communications Manager for the global maritime company, Wilhelmsen Group.

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Yang Liu, Operations Director of UltraREM

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Yang’s career in the digital creative industry began in 2008 as a 3D artist for Electronic Arts, working on major gaming titles The Sims and Need For Speed. In 2011, Yang expanded into programming and became a full stack developer.


Yang started VR development in 2016 and published several titles including Pro Table Tennis VR which was showcased at the US-China 50-year diplomatic commemorative services, and Virtual Fighting Championship released on the Steam platform. Yang has been the recipient of many industry awards and media plaudits.

Virtual Reality

Insights & Resources

The place for VR/AR/MR related news and exciting innovations to learn from and enjoy.